X-GAME

X-GAME NEWS

Portal news

← All news
X-GAME

Bunker — the first game on X-GAME

XW emblem
X-WORLDUNDERGROUND WORLD

The first game on X-GAME is Bunker, a strategy game about building an underground shelter. After a zombie apocalypse, the surface has become dangerous and people need a new home. Open the gates, assemble a team and turn a small settlement into a multilevel underground town. Progress begins with the essentials: feeding residents, supplying electricity and preparing materials for the next construction project.

A shelter where everything is connected

Food, energy and metal are the foundations of life underground. Hydroponics produces food, the power room supplies electricity and the mine provides metal for construction. But an empty room does not work on its own: residents must be assigned to production. Every expansion therefore requires decisions about people as well as resources. If everyone mines metal, nobody is left to keep the other systems running.

Workshops increase storage capacity, while living quarters make room for new residents. The kitchen and recreation room help make life more sustainable: kitchen upgrades reduce food consumption, and improvements to recreation increase production. A full store stops the corresponding resource from accumulating, so it pays to consider both production and where its output will go.

Underground shelter with rooms and a fortified entrance

From the first rooms to an underground town

Rooms can be upgraded through four levels, changing their appearance as well as their capabilities. Empty plots let you develop the current floor, while a new lift opens another level below with three building spaces. The shelter gradually grows deeper. Only one construction project runs at a time, making the order of work part of the strategy: increase production, prepare housing or open space for future expansion.

The surface changes too. By strengthening the entrance, you gradually turn it into a concrete bunker with antennas and turrets. Higher levels require a developed economy and enough residents. For now, turrets are decorative: attacks are not yet enabled. You can build and prepare your shelter for growth without mistaking future combat features for a working mode.

People matter more than walls

Residents have strength, intelligence, accuracy, diplomacy and endurance. These qualities affect work efficiency and training speed. A strong worker is useful in the mine, while intelligence and accuracy help an armorer. Manage assignments yourself or use automatic allocation, which prioritizes food and energy. Each resident's profile helps you find suitable work for them.

When the population reaches one hundred, the armory, barracks and diplomatic corps become available. These rooms allow you to manufacture weapons, train soldiers and educate diplomats. Specialists remain part of the total population, linking their preparation to the shelter's wider economy. Sending squads out, conducting negotiations and capturing other bunkers belong to a later development stage and are not yet available.

Your first step into X-GAME

Bunker lets you watch the results of your decisions: new rooms fill the floors, residents receive assignments and fortifications become more prominent above ground. It is a game of steady development, where each goal grows out of the previous one. Start with reliable supplies, find a balance between production and population growth, and build a shelter that becomes a true home for your team.

Play Bunker ↗